Legacy of Phandelver

The Adventure So Far...

Goblins and bugbears and wolves, oh my!

The first two sessions have been good ones so far, and I wanted to recap for Bekah's benefit since she missed last session due to my being disorganized.

 

So, in the first session, our heroes made their way to Phandalin, a town whose only claim to fame is a legendary dwarven mine known as Phandelver. Recently an entrance into the mine, Wave Echo cave, was unearthed by the three dwarven Rockseeker brothers. One of them, Gundren, called for aid and our heroes responded by agreeing to escort a large cart loaded with supplies. On the way, our heroes are ambushed by goblins. Despite suffering a few grievous wounds, the adventurers slew all but one goblin, who, though direly wounded itself, escaped into the woods. They caught up to it, interrogated it and then gave it a quick death and discussed the information they received. Gundren's trail disappeared into a mountside keep named Cragmaw. Cragmaw, they found out from the goblin, was ruled by a bugbear named Klarg and heavily manned by wolves and goblins. The heroes then bedded down and took care of their wounds.

 

The next day found them cautiously approaching the great cave. After a bit of strategizing, the bard, Nick, used a goblin instrument to try and lure the goblins out, but only succeeded in whipping the wargs into a such a frenzy they broke their chains and charged out. Two of the wolves were defeated with ambush tactics, and the other was baited into the nearby stream by the Paladin Bert, who signaled to the bard. The bard unleashed his thunder breath and dispatched the last of the beasts. They carefully entered the cave and investigated some tell tale growls and grunts to find out from the fighter, Sorey, that they were outside a goblin common room and they were mostly telling tales, though they also seemed to have a captive of some kind. The party once again put together a plan and drew the goblins out and into the stream. Unbeknowsnt to the goblins, Frost the sorceress had frozen a large patch of the stream, causing them fall into a heap and collide into the far cave wall. Thanks to the cave wall and the various heavy, blunt goblin weapons the lot of them ended up knocking themselves out. Our heroes tied them up and put them outside the cave and then freed the goblin's prisoner, Sildar. Sildar is a human soldier and member of Lords' Alliance of Waterdeep who befriended Gundren. He had come with Gundren but they had fallen prey to same ambush our heroes thwarted earlier, leaving him a prisoner to the goblins, and Gundren's fate unknown. After healing and arming Sildar, the party continued upward, where they managed to ambush a goblin standing guard on a bridge. They cleared the subsequent room of a few more goblins and then entered Klarg's throne room. Klarg, his pet wolf Ripper, and his honor guard of hobgoblins launched an attack and, despite a long and vicious battle that left Sildar and a few other members of the part battered and bruised, they emerged victorious. They the looted room, finding a significant amount of currency and, more importantly, a note that gave them a lead on Gundren: apparently he had been taken on the orders of a mysterious being known as the Black Spider. So, with a lead on their friend and in badly in need of some R&R, the party headed back to Phandalin, where they're currently recuperating and taking in the local culture before regrouping…

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